While fulfilling my duties as Director of Art for Bigpoint I had the opportunity to pitch in on the visual development for a mobile Action RPG we were developing.
This covers the second half of exploration that took us up to cancelation. I wish we could've gone further, but understandable business reasons outside of the team's control determined its fate. I've left out lots of in-between steps in favor of presenting development more cleanly.
I had a ton of fun on this project.